Synestheism
CS How did it all begin?
CS Well, the myths of creation come in different forms.
CS Sometimes, there are gods.
CS Sometimes, everything just... appears.
CS But one thing is for certain - this world is made up of energy.
CS LIGHT and CHAOS.
CS And, like all matter, energy is never added or taken away.
CS It simply divides itself.
Every human being possesses energy. The source of this energy has been the subject to many discussions and religions, but the oldest belief is Synestheism, which describes the existence of the Synestheistic gods - powerful, otherworldly deities made up entirely of energy.
There was originally two, who would then become eight, and finally, become sixteen in total, making up the main color factions. Their purpose is to control the total amount of energy in the universe, imbuing it upon living beings and further dividing it into smaller, more manageable portions.

CS Our souls are made of LIGHT.
CS It’s like this burning candle, always flickering inside of us.
CS And as you mature, you can feel it drift towards a certain color.
CS And when you decide - yes, this color is for me -
CS You make it yours.
The Warhorse
LIGHT is one of the original deities in the Creationist mythos and supposed source of Chroma - consequently, our Color Code. As a primordial deity, there is little record of who they were, or what brought them into existence.
Once they had divided themselves into the Additives, they adapted a role amongst the secondary deities as WISCE. Their previous responsibility over all living beings would be divided amongst the Additives while they would assume a more hidden, executive position.
The Keynoter
Similarly, once CHAOS had divided themselves into the Subtractives, they adapted a role amongst the secondary deities as KLABE. Their previous responsibility over the dead would also be divided amongst the Subtractives.
Notably, the Substractives' realm existing between that of the living and the dead has allowed the Chromadeity mythos to exist in tandem with major religions. Rather than hosting an afterlife, the Subtractives are responsible for judging the process of death - whether the individual may return to the living scot-free or proceed to whatever awaits them after death..
"Courageous RUBER - patron deity of passionate leaders, fighters, and rebels."
"Without COURAGE, we are docile, vulnerable."
"There would be no strength behind our words, our actions."
"Even if we wanted to fight back, we would lack the drive to raise our fists."
The Renegade
RUBER is one of the secondary 8 deities and the first of the Additives. As the embodiment of COURAGE, they represent the willpower to act and the strength to fight for what is right.
RUBER is often depicted with an indestructible helm, as well as clothing befit of a war general. More heroic depictions portray them with red cape even longer than their body, which flows and crackles like fire.
Although there is no evidence of a particular order in which the Additives manifested, it is commonly accepted that RUBER was the first, and therefore the 'oldest' one.
"Empathetic GROSA - patron deity of benevolent protectors, helpers, and activists."
"Without EMPATHY, we are selfish, manipulative."
"We would only consider our bonds with others as inconveniences or as tools,"
"Setting the world aflame as long as it would warm us."
The Guardian
GROSA is one of the secondary 8 deities and the second of the Additives. As the embodiment of EMPATHY, they represent the compassion to appreciate life's bounties.
GROSA is often depicted with a nature-like aesthetic, cloaked in leaves and surrounded by both flora and fauna. They are also more rounded than the other deities, possibly a parallel to the planet Earth.
As the middle figure of the Additives, GROSA is characterized as an intermediary between RUBER and BLAIR, who have a tumultuous relationship due to RUBER's desire to lead and BLAIR's desire to be alone.
"Perceptive BLAIR - patron deity of independent travelers, students, and observers."
"Without PERCEPTION, we are immature, superficial. "
"The surface level is all we would see, and what knowledge we have -"
"- It would be useless without the ability to apply it."
The Bohemian
BLAIR is one of the secondary 8 deities and the third of the Additives. As the embodiment of PERCEPTION, they represent exploration, both physical and cerebral.
BLAIR is often depicted as a hooded figure in a long robe, their face mainly covered in cloth and left a mystery, like the puzzles they would enjoy solving. Their presence is described as immense and unknowable, like the ocean.
Similarly to CUWAL of the Subtractives, BLAIR is notably more asocial than the other deities, giving them a neutral role between GROSA's protection and RUBER's destruction.
"Astute CUWAL - patron deity of ambitious workers, planners, and scholars."
"Without ACUMEN, we are aimless, lost."
"The mind, which should be our anchor, is a labyrinth of dead ends."
"What we don't know will render what we want perpetually out of reach."
The Chairman
CUWAL is one of the secondary 8 deities and the first of the Subtractives. As the embodiment of ACUMEN, they represent knowledge and desire to use it to strengthen their foundation.
CUWAL is often depicted with the physique of a powerful authority, with broad shoulders and a looming figure. They are associated with formal wear and, in more modern depictions, a suit and tie.
Notably, out of all the complementary deity pairs, CUWAL and RUBER get along the least, likely due to their respective desires for power. CUWAL embodies the rigid system that RUBER seeks to destroy.
"Charismatic MAXUS - patron deity of expressive performers, artists, and socialites."
"Without CHARISMA, we are ill-mannered, unpleasant."
"We could never understand others, and, in turn,"
"They would never understand us, or what we truly want from them."
The Maverick
MAXUS is one of the secondary 8 deities and the second of the Subtractives. As the embodiment of CHARISMA, they represent the desire for fantasy and drama.
MAXUS is often depicted alongside more colorful, outrageous aesthetics, which match their connection to the arts. Unlike YELOR's celestial beauty, MAXUS has a more intoxicating, exotic splendor to behold.
MAXUS is notably the most cooperative with the Additives, likely due to their more social nature. It is said that they and GROSA act as both intermediaries between their respective groups and between the secondary deities as a whole.
"Dexterous YELOR - patron deity of nimble communicators, architects, and luminaries."
"Without DEXTERITY, we are staggered, trapped."
"We would remain overpowered by life's many unpredictabilities,"
"Preventing us from reaching our, and the world's, true potential."
The Yahrzeit
YELOR is one of the secondary 8 deities and the third of the Subtractives. As the embodiment of DEXTERITY, they represent the freedom to change and evolve when necessary.
YELOR is often depicted with a heavenly, yet youthful beauty befit of one that is at the forefront of all innovation. They are also prone to be given more hands and eyes compared to the other deities.
As the supposed 'youngest' of the Subtractives, as well as the secondary deities overall, YELOR is usually characterized as the most innocent, or as someone who uses such reputation to their advantage.
The Tertiary Deities are further divided versions of the secondary deities, sitting in-between each of them (with exception to PICKE and BRUAN, who sit closer to WISCE and KLABE respectively). They exist outside of the traditional mythos and are considered minor figures. Some scholars have theorized that the tertiaries were once human beings who were chosen by the primary deities as intermediaries, ascending to godhood. Others have dismissed their importance, citing their existence as merely filling in empty connections to the remaining 8 elements.
The Operator
With the passion of RUBER and the innovation of YELOR, ORNAN is a deity that represents the willpower and resourcefulness needed to build upon what we have.
ORNAN is the most well-known of the Tertiaries, likely because of its appearance in the traditional rainbow. They were the earliest to be conceived and is therefore considered the 'oldest'.
The Consumer
With the innovation of YELOR and the patience of GROSA, CARTU represents the sensibility and craft needed to consume and cater to the spectrum of taste.
CARTU is a deity often seen through symbolism in the food industry, such as on restaurants or product logos. They are depicted as close with other green deities, like GROSA and SPRYN.
The Shepherd
With the patience of GROSA and the stability of CUWAL, SPRYN represents the tradition and history needed to look to the past in order to shape our future.
SPRYN is considered the deity of mythological monsters, particularly dragons. They are usually depicted not as a warrior, like RUBER, but as a dutiful overseer, vigiliantly watching over the lands.
The Academic
With the stability of CUWAL and the curiosity of BLAIR, ASULI represents the intelligence and freedom needed to examine the world and our place within it.
Unlike PICKE, the patron of childish innocence, ASULI is more associated with the developmental phase of adolescence - learning understand what boundaries exist and how one can interact with them.
The Virtuoso
With the curiosity of BLAIR and the glamour of MAXUS, VYLOT represents the faith and ritual needed to embrace mortality and believe in something greater.
VYLOT is uniquely connected to spirituality. Those who revere VYLOT depict them as a powerful religious figure, and those who fear VYLOT depict them as a menacing, ghostly apparition.
The Romantic
With the glamour of MAXUS and the passion of RUBER, RHODA represents the persuasion and allure needed to truly understand people and what compels them.
RHODA is depicted with fewer clothing in traditional artwork, as sex and nudity is intertwined with psychological seduction. However, RHODA's perceived appearance is said to vary by the person.
The Pacifist
PICKE is a modern Chromadeity that developed in tandem to the inception of YUPHAN, a new element. They are a variation of WISCE, utilizing the concept of 'ideals' in the realm of purity and fantasy.
As the only deity with a light tint, PICKE can be looked down upon as a rather 'childish' figure. However, they are important to many creators, particularly those in art and animation.
The Backbone
BRUAN is a modern Chromadeity that developed in tandem to the inception of TERAFORM, a new element. They are a variation of KLABE, utilizing the concept of 'mystery' in the realm of shape and structure.
As the only deity with a dark shade, BRUAN is generally associated with the more overlooked, foundational makeup of the world - the blood that flows, the bones that move the parts.