Synestheism


CS   How did it all begin?

CS   Well, the myths of creation come in different forms.

CS   Sometimes, there are gods.

CS   Sometimes, everything just... appears.

CS   But one thing is for certain - this world is made up of energy.

CS   LIGHT and CHAOS.

CS   And, like all matter, energy is never added or taken away.

CS   It simply divides itself.


Every human being possesses energy. The source of this energy has been the subject to many discussions and religions, but the oldest belief is Synestheism, which describes the existence of the Synestheistic gods - powerful, otherworldly deities made up entirely of energy.

There was originally two, who would then become eight, and finally, become sixteen in total, making up the main color factions. Their purpose is to control the total amount of energy in the universe, imbuing it upon living beings and further dividing it into smaller, more manageable portions.




The Primary Deities


CS   Our souls are made of LIGHT.

CS   It’s like this burning candle, always flickering inside of us.

CS   And as you mature, you can feel it drift towards a certain color.

CS   And when you decide - yes, this color is for me -

CS   You make it yours.


The Warhorse

White [#FFFFFF]
(GALUCTUS)
PERFECTION


Chromascope
Unlike the secondary and tertiary deities, WISCE is the patron deity of colors not of a certain hue, but rather those of lighter tint (for KLABE, those of a darker shade). Therefore, children of WISCE are significantly rarer and have harder characteristics to determine, akin to the vague nature of WISCE themselves.

Nevertheless, they are regarded as a representation of all of the Additives combined - the loyalty of RUBER, reliability of GROSA, and precision of BLAIR. As LIGHT incarnate, WISCE strives for precision and perfection, which can result in rigorous, harmful procedure.
WISCE

LIGHT is one of the original deities in the Creationist mythos and supposed source of Chroma - consequently, our Color Code. As a primordial deity, there is little record of who they were, or what brought them into existence.

Once they had divided themselves into the Additives, they adapted a role amongst the secondary deities as WISCE. Their previous responsibility over all living beings would be divided amongst the Additives while they would assume a more hidden, executive position.



The Keynoter

Black [#000000]
(NOXIE)
MYSTERY


Chromascope
Like WISCE, they are often depicted with the dignity of otherworldly royalty - however, in stark contrast to WISCE's focus on precision, KLABE is associated with the mystery and stylish spirit of darkness. This likely stems from the chaotic nature of Values and their active influence on the people in which they manifest compared to the more passive spectrum of Chromas.

KLABE also represents the Subtractives combined, with the authority of CUWAL, charm of MAXUS, and spirit of YELOR. Children of KLABE can come across as prideful and pretentious, even if their larger-than-life personalities make them a joy to be around.
KLABE

Similarly, once CHAOS had divided themselves into the Subtractives, they adapted a role amongst the secondary deities as KLABE. Their previous responsibility over the dead would also be divided amongst the Subtractives.

Notably, the Substractives' realm existing between that of the living and the dead has allowed the Chromadeity mythos to exist in tandem with major religions. Rather than hosting an afterlife, the Subtractives are responsible for judging the process of death - whether the individual may return to the living scot-free or proceed to whatever awaits them after death..



The Secondary Deities (Additives)


"Courageous RUBER - patron deity of passionate leaders, fighters, and rebels."

"Without COURAGE, we are docile, vulnerable."

"There would be no strength behind our words, our actions."

"Even if we wanted to fight back, we would lack the drive to raise our fists."


The Renegade

Red [#FF0000]
(HARTHSEAR)
COURAGE


Chromascope
RUBER is the patron of all who are loyal to their cause, fiercely carving their path no matter the cost. If the system is broken, they will topple it and lead others to build it anew. Loyal and loving, they protect themselves and anything they hold dear. While they prize comfort and protection, they have a fiery drive to take charge and carve their path.

However, they can also be headstrong, trusting their gut over what others may say. Control is not their strong suit, and it’s difficult to get along with their high sensitivity and impulse. Their boldness gives them a tendency for violence, whether purposeful or a by-product. There will be destruction in the path they sow, and they will not be immune to it.
RUBER

RUBER is one of the secondary 8 deities and the first of the Additives. As the embodiment of COURAGE, they represent the willpower to act and the strength to fight for what is right.

RUBER is often depicted with an indestructible helm, as well as clothing befit of a war general. More heroic depictions portray them with red cape even longer than their body, which flows and crackles like fire.

Although there is no evidence of a particular order in which the Additives manifested, it is commonly accepted that RUBER was the first, and therefore the 'oldest' one.


"Empathetic GROSA - patron deity of benevolent protectors, helpers, and activists."

"Without EMPATHY, we are selfish, manipulative."

"We would only consider our bonds with others as inconveniences or as tools,"

"Setting the world aflame as long as it would warm us."


The Guardian

Green [#00FF00]
(BOTONIC)
EMPATHY


Chromascope
GROSA is the patron of all who appreciate the finer things in life. They have a natural inclination to help others, as they know that securing their surroundings is the first step to their own growth. They are also safe individuals, working towards a better future in order to protect themselves and the ones they care about.

However, they can also be too trusting, too hopeful in a world that will hurt them. Flexibility is not their strong suit, and it's difficult to get along with their personal standards and caution. They could easily make a friend out of an enemy in disguise, or worse, they'll convince themselves that such deed is a righteous one. The only nature they cannot grasp is that of true evil - leaving them most vulnerable to it.
GROSA

GROSA is one of the secondary 8 deities and the second of the Additives. As the embodiment of EMPATHY, they represent the compassion to appreciate life's bounties.

GROSA is often depicted with a nature-like aesthetic, cloaked in leaves and surrounded by both flora and fauna. They are also more rounded than the other deities, possibly a parallel to the planet Earth.

As the middle figure of the Additives, GROSA is characterized as an intermediary between RUBER and BLAIR, who have a tumultuous relationship due to RUBER's desire to lead and BLAIR's desire to be alone.


"Perceptive BLAIR - patron deity of independent travelers, students, and observers."

"Without PERCEPTION, we are immature, superficial. "

"The surface level is all we would see, and what knowledge we have -"

"- It would be useless without the ability to apply it."


The Bohemian

Blue [#0000FF]
(HYDROCEA)
PERCEPTION


Chromascope
BLAIR is the patron of all who have eyes keen enough to patiently solve the world around them. Their head is also a world in itself, housing the meticulously collected pieces that will soon be put together. They naturally harmonize with their environment, though, rather than seeking to improve it, they'd rather learn all there is to know about it.

However, they can also be apathetic, stuck in their own mind and at their own pace. Cooperation is not their strong suit, and it's difficult to get along with their insensitivity and withdrawal. Due to their preference to rely on themselves, they can prevent themselves from learning anything from other people. What doesn't interest them will be avoided, and what will assist them will surely pass them by.
BLAIR

BLAIR is one of the secondary 8 deities and the third of the Additives. As the embodiment of PERCEPTION, they represent exploration, both physical and cerebral.

BLAIR is often depicted as a hooded figure in a long robe, their face mainly covered in cloth and left a mystery, like the puzzles they would enjoy solving. Their presence is described as immense and unknowable, like the ocean.

Similarly to CUWAL of the Subtractives, BLAIR is notably more asocial than the other deities, giving them a neutral role between GROSA's protection and RUBER's destruction.



The Secondary Deities (Subtractives)


"Astute CUWAL - patron deity of ambitious workers, planners, and scholars."

"Without ACUMEN, we are aimless, lost."

"The mind, which should be our anchor, is a labyrinth of dead ends."

"What we don't know will render what we want perpetually out of reach."


The Chairman

Cyan [#00FFFF]
(KRYSTOR)
ACUMEN


Chromascope
CUWAL is the patron of all who strive to be a living database, organizing everything accordingly. They aim high and stride with confidence, knowing that the road ahead has been paved with plan after plan. Tradition and order are the pillars that keep them, as well as the world, functioning.

However, they can also be stubborn, refusing to think outside of the foundations they've been given. Vulnerability is not their strong suit, and it's difficult to get along with their arrogance and ruthlessness. Nothing will stand in the way of their own goals, especially those who are perceived to be competing for their rightful spot. When the systems they hinge their lives on crumble, they will be forced to fall alongside them.
CUWAL

CUWAL is one of the secondary 8 deities and the first of the Subtractives. As the embodiment of ACUMEN, they represent knowledge and desire to use it to strengthen their foundation.

CUWAL is often depicted with the physique of a powerful authority, with broad shoulders and a looming figure. They are associated with formal wear and, in more modern depictions, a suit and tie.

Notably, out of all the complementary deity pairs, CUWAL and RUBER get along the least, likely due to their respective desires for power. CUWAL embodies the rigid system that RUBER seeks to destroy.



"Charismatic MAXUS - patron deity of expressive performers, artists, and socialites."

"Without CHARISMA, we are ill-mannered, unpleasant."

"We could never understand others, and, in turn,"

"They would never understand us, or what we truly want from them."


The Maverick

Magenta [#FF00FF]
(CHEMIKO)
CHARISMA


Chromascope
MAXUS is the patron of all who desire to have the attention squarely on them. They're highly in-tuned with others, with the wit to see what makes them tick and the mouth to re-wire it. If they're not the stars of the show, they'll create their own. If reality doesn't suit their whims, they'll gladly indulge in a world of fantasy.

However, they can also be boisterous, eager to entertain the impractical and ridiculous. Gumption is not their strong suit, and it's difficult to get along with their indulgence and fraudulence. They'll even make a spectacle of themselves for the hell of it. And when they lose themselves in their own performances, their true selves, or what's left of reality, are left in permanent shadow.
MAXUS

MAXUS is one of the secondary 8 deities and the second of the Subtractives. As the embodiment of CHARISMA, they represent the desire for fantasy and drama.

MAXUS is often depicted alongside more colorful, outrageous aesthetics, which match their connection to the arts. Unlike YELOR's celestial beauty, MAXUS has a more intoxicating, exotic splendor to behold.​

MAXUS is notably the most cooperative with the Additives, likely due to their more social nature. It is said that they and GROSA act as both intermediaries between their respective groups and between the secondary deities as a whole.


"Dexterous YELOR - patron deity of nimble communicators, architects, and luminaries."

"Without DEXTERITY, we are staggered, trapped."

"We would remain overpowered by life's many unpredictabilities,"

"Preventing us from reaching our, and the world's, true potential."


The Yahrzeit

Yellow [#FFFF00]
(VOLTECH)
DEXTERITY


Chromascope
YELOR is the patron of all who are are highly curious, juggling various pursuits with a zest for life. Even the hypotheticals can be mastered, because the moment is too valuable to waste. They also enjoy caring for and communicating with others, powered by information and intellectual stimulation.

However, they can also be erratic, the mind running too quickly to control. They can fear the worst conclusions and drive themselves to cowardice through anxiety alone. Attention is not their strong suit, and it's difficult to get along with their busy mind and ideas. They would rather jump from ship to ship than stop and wonder why each one ends up sinking.
YELOR

YELOR is one of the secondary 8 deities and the third of the Subtractives. As the embodiment of DEXTERITY, they represent the freedom to change and evolve when necessary.

YELOR is often depicted with a heavenly, yet youthful beauty befit of one that is at the forefront of all innovation. They are also prone to be given more hands and eyes compared to the other deities.​

As the supposed 'youngest' of the Subtractives, as well as the secondary deities overall, YELOR is usually characterized as the most innocent, or as someone who uses such reputation to their advantage.


The Tertiary Deities

The Tertiary Deities are further divided versions of the secondary deities, sitting in-between each of them (with exception to PICKE and BRUAN, who sit closer to WISCE and KLABE respectively). They exist outside of the traditional mythos and are considered minor figures. Some scholars have theorized that the tertiaries were once human beings who were chosen by the primary deities as intermediaries, ascending to godhood. Others have dismissed their importance, citing their existence as merely filling in empty connections to the remaining 8 elements.


The Operator

Orange [#FF8000]
(METALITH)
CREATIVITY (?)


Chromascope
Children of ORNAN enjoy taking things apart to see how they work, accepting that progress is not possible without trial and error. More often than not, their creativity will come from taking existing resources and finding new uses for them. Take caution as to not build a tower around yourself, where you may remain forever.
ORNAN

With the passion of RUBER and the innovation of YELOR, ORNAN is a deity that represents the willpower and resourcefulness needed to build upon what we have.

ORNAN is the most well-known of the Tertiaries, likely because of its appearance in the traditional rainbow. They were the earliest to be conceived and is therefore considered the 'oldest'.



The Consumer

Chartreuse [#80FF00]
(FODDA)
SERVICE (?)


Chromascope
Children of CARTU find satisfaction in creating what is intended to be consumed, whether by themselves or others. They understand that all things are temporary, so they relish in creating short-term, memorable experiences. A potential side effect is over-indulging in 'good' things, which may lead to trouble.
CARTU

With the innovation of YELOR and the patience of GROSA, CARTU represents the sensibility and craft needed to consume and cater to the spectrum of taste.

CARTU is a deity often seen through symbolism in the food industry, such as on restaurants or product logos. They are depicted as close with other green deities, like GROSA and SPRYN.



The Shepherd

Spring Green [#00FF80]
(DRACOIRE)
PRESERVATION (?)


Chromascope
Children of SPRYN find themselves deeply interested in certain points in our history and lore. After all, people and society can only improve if we acknowledge the rights and wrongs of our past. But beware, as dutiful study may spark conspiracy, which may lead to distrust towards both people and institutions.
SPRYN

With the patience of GROSA and the stability of CUWAL, SPRYN represents the tradition and history needed to look to the past in order to shape our future.

SPRYN is considered the deity of mythological monsters, particularly dragons. They are usually depicted not as a warrior, like RUBER, but as a dutiful overseer, vigiliantly watching over the lands.



The Academic

Azure [#0080FF]
(PTAERO)
ANALYSIS (?)


Chromascope
Children of ASULI understand that the world is complex, and the only way upwards is to do what they're told. So, they obey, but inwardly, they're placing their fate in their own hands, waiting for the opportunity to escape and regain control of themselves. Alternatively, they may even manipulate the system from within.
ASULI

With the stability of CUWAL and the curiosity of BLAIR, ASULI represents the intelligence and freedom needed to examine the world and our place within it.

Unlike PICKE, the patron of childish innocence, ASULI is more associated with the developmental phase of adolescence - learning understand what boundaries exist and how one can interact with them.



The Virtuoso

Violet [#8000FF]
(GEISTOL)
DEVOTION (?)


Chromascope
Children of VYLOT strive to find community of like-minded people to contribute to a broader discussion. Their discoveries, their journey in the world exist to be shared with others, often through intimate experiences and creative expression. But one may push themselves too far for the sake of learning what they may find.
VYLOT

With the curiosity of BLAIR and the glamour of MAXUS, VYLOT represents the faith and ritual needed to embrace mortality and believe in something greater.

VYLOT is uniquely connected to spirituality. Those who revere VYLOT depict them as a powerful religious figure, and those who fear VYLOT depict them as a menacing, ghostly apparition.



The Romantic

Rose [#FF007F]
(POLIWAVE)
INFLUENCE (?)


Chromascope
Children of RHODA are orators who wield both heart and soul like dual weapons. What piques their interest is the blurry line between what is pretense and what is real, as well as how sentimentality can blur it even further. Perhaps then, when they truly master it, they may suppress the weaknesses in their own feelings as well.
RHODA

With the glamour of MAXUS and the passion of RUBER, RHODA represents the persuasion and allure needed to truly understand people and what compels them.

RHODA is depicted with fewer clothing in traditional artwork, as sex and nudity is intertwined with psychological seduction. However, RHODA's perceived appearance is said to vary by the person.



The Pacifist

Pink [#FFC0CB]
(YUPHAN)
IMAGINATION (?)


Chromascope
Children of PICKE are eager to escape the world they reside and seek comfort in something colorful, something that resembles the hopeful world they believed in when they were younger. This drives them to convey the wonders their minds through their art, whether it be tales woven or art crafted. Be cautious that you don't lose sight of reality altogether.
PICKE

PICKE is a modern Chromadeity that developed in tandem to the inception of YUPHAN, a new element. They are a variation of WISCE, utilizing the concept of 'ideals' in the realm of purity and fantasy.

As the only deity with a light tint, PICKE can be looked down upon as a rather 'childish' figure. However, they are important to many creators, particularly those in art and animation.



The Backbone

Brown [#964B00]
(TERAFORM)
FOUNDATION (?)


Chromascope
Children of BRUAN are invested in structure, from the rigid, to the ever-changing, or even to completely unknowable. Whether it's the ground beneath them or the parts that make up their body, they seek to understand the material around them and mold it to their liking. But shapes have their limits, and so does one's flesh and blood.
BRUAN

BRUAN is a modern Chromadeity that developed in tandem to the inception of TERAFORM, a new element. They are a variation of KLABE, utilizing the concept of 'mystery' in the realm of shape and structure.

As the only deity with a dark shade, BRUAN is generally associated with the more overlooked, foundational makeup of the world - the blood that flows, the bones that move the parts.